A downloadable game for Windows and Linux

Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm.


Everyone knows to stay away from the wilderness. Most people would never risk a lonely journey.

Roadwardens not only accept this struggle, they embrace it. They deliver messages, assist merchants, burn human corpses and, if possible, get rid of beasts and highwaymen.

They live on the road, die young or retire early.

It’s a dangerous job, but a respectable one. And it pays well.


Features:

  • Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore.
  • Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests.
  • Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality.
  • Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm.
  • Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds.


This is a free demo of the game.

You can find more details about it here!

Install instructions

Should work on a potato.

Download

Download
Roadwarden-DEMO-0.25-pc.zip 88 MB

Development log

Comments

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Very good game and interesting idea :D The colors are simple but fit the atmosphere very well. I hope there will be more information for the MC (I dont know if I missed it or not, but there is no gender for the MC ?). 

Thanks you for creating such a beautiful game :) Im looking forward to your future updates :)

Thank you as well for your kind comment, Punnn! I Hope to create a game in which the MC is a character that you build by your own choices and actions. I currently avoid describing their gender exactly because I want to give the player a complete freedom of choice, and in this setting genders are not as important as in feudal or post-feudal societies of medieval Europe. For the sake of the player's own imagination, I also don't want to provide a specific character portrait. Nevertheless, this design approach still may be changed in the future.

Really want to try this but sadly my BitDefender is blocking the exe as it detects (correctly or incorrectly) malware in the exe. Sigh. Will try again with a later version. Game looks like it will be my cup of tea, so good luck with it! I will continue to follow developments - saw it on RockPaperShotgun btw

I'm sorry, I can only give you my word that so far nobody experienced any sort of malware-like issues and the game doesn't try to steal your data or anything - it's working completely offline. 

However, I did find posts reaching as far back as 2013 which are also related to BitDefender - it even considered the Ren'Py itself (not the games, just the engine!) a false-positive. So I think it may be an issue that will never be fixed. : ( 

This was a lovely little game! I presume later versions will have some kind of proper intro to ease the player into it, but for now that soothing guitar does the job.

I really like the simplicity of the colours, the art style, the music. The writing has me interested and wanting to start a new save to experience some of the other options, which is exactly as it should be.

My only criticisms would be first that you are clearly not a native English speaker and at times this comes across, either with odd punctuation or phrasing or with spelling mistakes. For a game like this the writing is the most important factor so this would need to be rectified.

Secondly, as neat as the colour palette is, it is quite difficult to quickly distinguish between the text and the choices, and the emotion options in the bottom right corner need to be more prominent. Perhaps the best way to make the choices stand out more would be some kind of ornate paragraph marker coming after the text, i.e.

~~~~~~~~~~~~~~~~~ (but nicer looking)

With the emotion options it would be more convenient if they were integrated into the choices themselves, as I found myself forgetting to select an emotion. 

Overall though, I enjoyed this. If I didn't I wouldn't be spending my time writing this to hopefully improve the game. Looking forward to more!

Thank you so much! All of the things that you pointed out are important to me - even if some of them won't directly impact my approach to the game, gathering this kind of feedback helps me think about potential issues from a different point of view. 

However, I can promise that I'll do my best to give the dialogues a decent proofreader. : )

I appreciate that you decided to reach out to me, thank you so much for it.

(+1)

Nice demo. I really like the music, the guitar fits well and the art work is simple but effective and adds to the game. I wonder if there will be other guitar tracks for other areas of the game such as when entering darker or more dangerous areas? and another track when encountering unknown characters or situations.

The Archive is a nice feature, it would be cool if  there is a search bar which can handle two keywords and search the whole archive, reordering it to the search and highlighting keywords.  So you might enter a region name + second keyword.  That could be a fun way to delve into what you already have learned rather than the game track of this for you, where it might say when you arrive at a location 'here is the ruined hunters cabin the tinker said you will find something written on the inside wall..' etc. Typing hunters cabin would jump to that part in the archive of conversations.

Also you could perhaps add the ability to highlight a sentence or paragraph and right click to save it as a personal archive, another option in the side menu. Which kind of acts as a note book, adding what we might consider important info to quickly re-read later.

Anyway keep up the good work and i look forward to playing the game when its finished.

Greetings, Daza, thank you for your feedback!

There are still many things unknown about the soundtrack, there's a chance that it will be even significantly replaced. Nevertheless, music is very important for me and I hope to use it to give various areas unique mood and personality.

I'll think about the search feature and the other ideas that you mentioned (I'm not sure if I'm capable of adding them), but I hope that the "journal" is going to play a similar goal that you have in mind.

Once again, thank you for your time and the encouragement. : )

What a wonderful experience, please make this a full game!

Thank you, I'm so glad you enjoyed it! <3

I'm really, really in love with this game and it's design, it's amazing. Kudos, dude.

Thank you, it means a lot to me!

Impressed with what I've seen so far. Plenty of interesting choices and I really enjoy the color palate and style.

Thank you, Puzzlebox! I hope to keep the momentum going! : D

(+1)

Very cool game, slow pace and an interesting setting! Will wait for more.

(+2)

Thank you! It's very kind of you to share your encouragement.